Defining Moon's Region
Will: This small set of rooms between Luna and Moon's chamber represent a very complex
issue. Because these rooms are present in multiple parts of the timeline, they must remain
consistent! However, Rain World's region based structure requires gates to connect regions.
Will: Placing gates without any thought can make players confused, as Five
Pebbles' structure has already defined several locations where gates are likely
to be... and inserting a gate in established rooms wouldn't be right either!
Will: So, we became tasked with creating a region structure that made sense between Shoreline and Moon before her collapse.
Will: Our solution in the end was to combine Moon's interior and exterior into one region. Like
her wall in Shoreline, Moon has many more leaks into the outside world from inside her structure.
This also reflects in her Wall's design, featuring many open pipes draining from her systems.
Will: Unfortunately, we also had one last problem to solve, creating an imposing and moody entrance to her collapsed structure's underside.
Will: We replaced what would be her CC wall gate,with a connection hallway into her structure, like the kind seen in Five Pebble's Underhang.
Will: I like to hope these compromises made Moon enjoyable to discover on all points of the timeline!