Rivulet's Destroyed Memory Crypts

Rivulet's Destroyed Memory Crypts

Andrew: Destroyed Memory Crypts was our very first use case for our conditional links system!
Allowing us to have altered geometry and entirely separate room connections on a per-slugcat basis.

Andrew: This was mostly because vanilla Memory Crypts is a pain with Rivulet's short cycle time.

Andrew: But also because it's just cool to show the effects of the passage of time, and to emphasize Pebbles' current condition.