Art and Parallax
Norgad: I actually did a little bit of concept art for this region, so
the region art was a little easier to derive from exploring the levels.
Norgad: I'm really happy with how the pipes came out, and the cyan rim light is nice too!
Norgad: I also used the artwork for this region to test doing mockups of the game's parallax effect outside of the game.
Norgad: I bodged together an entire 3D parallax system including depth of field inside of
After Effects. It was only after this that I found out AE natively supports 3D and DOF.
Norgad: ;v;