Day / Night Cycle
Andrew: The day / night cycle was actually one of the very first things to be implemented
into More Slugcats Expansion, along with water fluxing, passive rainfall, and lethal water.
Andrew: Getting it to work properly with the Wall came much later, however, as the background
elements (such as the city view and distant iterators) don't change color with the palette.
Andrew: Changing the colors of those requires editing their shaders, which was beyond the scope of anyone's knowledge at that time.
It took at least another year or so before the modding community figured out how to mod, edit, and add new shaders into the game.
Andrew: I'm really happy we added this though... the sunset transition is really beautiful, and it gives a
lot of extra charm and character to these areas of the world that aren't under the threat of the rainfall.
Andrew: Nighttime becomes a new threat as well, as all of the daytime creatures go to sleep, while a new set of creature spawns for night come out.
Andrew: Metropolis is especially dangerous at night, as all of the elite guards come out to patrol. But this can also be a
reward for a skilled player who managed to survive that long, as you can snatch some really deadly weaponry from them!