Drowning Rework

Drowning Rework

Will: This room brings back some particularly fond memories from playing 1.0 back in the day.

Will: I nearly gave up the game entirely after wandering into Drainage System, and making it
all the way to the gate. Only to save before the gate, die in Filter, and be stuck on the side
of Drainage, with only the tunnel swim for escape. I'm happy I didn't give up back then!

Will: It did lead to a very large desire to tweak swimming to be less frustrating, but that is an extremely sensitive mechanic!

Will: If we extend breath timing, we could mess with the feeling of dread that comes from long swims.
However, there is clearly some element of swimming that felt unfair, especially for early players.

Will: The only major change we made to swimming is the rate of upwards swimming slugcat will attempt while
drowning. The original game applies this force linearly, often trapping you against the ceiling very quickly.

Will: MSC applies this force exponentially, giving you a longer period of control, but with the same amount of time until you drown.

Will: This allows players to make those final course corrections that might save their lives, but without ruining the drowning time's balance.