Finding Moon
Will: This small collection of rooms act as the heart of Moon's layout, as it borders all four subregions.
Will: Imagine Moon's structure as four areas. The upper region, with her topside, chamber, and memory conflux. Two middle regions,
one focused around zappers, and the other more on fluxing gravity. Finally, the bottom region containing her leg and underhang.
Will: When players move through these areas, they are unlikely to backtrack to the underhang area, as they are
likely to feel as if that area will not lead them to progress. This leaves them between the two middle areas.
Will: If they travel up from this room, they will find Moon's outer chamber, with no access to Moon
herself. However, they are close to the familiar Shoreline rooms, and may attempt to reach Moon that way.
Will: If the player explores the left side of Moon, they will find the Precipice gate before moon tells them. However,
this gate is much less expensive to leave then enter, and staying inside Moon is more likely the intended path.
This will lead them to exploring the right hand region, or reaching the crossover tunnel at the top of the left region.
Will: In both cases these will eventually connect them to the familiar sights of a memory conflux subregion! From
there all the players need is a hint towards her chamber by the use of GSB musical themes similar to Five Pebbles!
Will: Even with all these hints and attempts to guide players without saying anything, getting lost is inevitable, but that's part of the fun!