Level Design Without The Intended Tools
Will: This region was never really intended to be explored without either zero gravity or the
power cell. Screams would eventually explore this region to discover potential soft locks.
Will: This region is a bit horrifying from a level design perspective. At least without either of the
tools intended to tackle it. At least we made sure you could leave it if you did go in here without them.
Screams: Exploring the Rot without its intended tools is by far the greatest challenge Rivulet's world has to offer.
Screams: In the absence of low-gravity jumps, you have to backflip and spear-pin your way up walls to progress.
Screams: The thing about Rain World's level design is that it's not supposed to feel
focused on you, and normal-gravity Rot is the culmination of that in that it's
*actually* not meant for your skillset. It's perfection, and it wasn't even trying.
Screams: In case you're wondering, I only found one softlock.