Making Every Room Special

Making Every Room Special

Will: OE's early life was plagued by my original style of making rooms. I would try to do too much at once, make every one special.

Will: While I still love the idea of treating every room like its own beautiful little gem, the
truth is that regions are big, and having something special around every screen is exhausting!

Will: A region needs space for players to breath, rooms that feel like they belong, but aren't putting on a show.

Will: It wasn't until I did Pipeyard, and the Root 2.0 that I fully understood my own balance for rooms.

Will: I went on a big redesign binge after that, trying to fix the things that I felt might be doing more harm then good.

Will: Of course there are limits to what you can change when working on a team! Some liked it that way!

Will: In the end there are regions I am more happy with than others, but I hope players enjoy every one of them!
Even if they can be a little bit durpy, or be trying too hard sometimes. That gives them some personality I guess.

Will: Don't be afraid to just make rooms in the style of your region. They might make good filler if you find a place for them!