Miros Vultures
Andrew: Why did I create a creature as horrifying as the Miros Vultures?
Andrew: They were actually created way back in the early ages of the Rain World
modding community, even predating the very first version of the MSC mod.
Andrew: Back in those days we were simply interested if we even could create
a custom creature, so I paid no consideration as to whether I should.
Andrew: To start with something easy-ish, I decided to use an existing creature's code as a base, and just combine
together bits and pieces from elsewhere to make some horrifying chimera. Both in function and in implementation.
Andrew: Since I had them functioning and available already, I decided to just
toss them into MSC as well. Because why not? What's the worst that can happen?
Andrew: Lore-wise, I see Miros Vultures as creatures that thrive only in dark areas
and cold areas. Though between the two, their preference is cold over dark.
Andrew: They make their first appearance early in the timeline, thriving
in the dark regions underneath Pebbles' and Moon's superstructures.
Andrew: Once Moon collapsed, they abandoned the dark areas of Pebbles structure for
the more favorable blizzard-like environments that began to form at Bitter Aerie.
Andrew: Then by Saint's time, they had all the opportunity to spread themselves out across
the snowy landscape, and become a horrifying threat that plagued the entire land.