Pain Deer

Pain Deer

Will: The AI of the Farm Array deer has been modified considerably from the base game.

Will: At first we only added an option for turning the deer, and stopping their current path, but this ran into more problems.

Will: We ultimately HAD to reconstruct the deer AI entirely, and correct an entire list of small issues and potential mistakes.

Will: One example is that deer were incapable of getting unstuck because their bodies are locked
in place at the end of a path. As well, deer entering a room would begin resting before they wandered.

Will: This meant that deer would enter a screen, stop, rest, and run out of room time. Leaving the room before they did anything.

Will: Deer also moved in the direction their body faced while entering the room. Due to
their rest location they would turn around while entering. Often this leads to them leaving
the room, but sometimes they would just vibrate against the room border the whole cycle.

Will: This doesn't even begin to describe the deer-on-deer interaction and priority
issues that Joar addressed in the 1.5 update. Hopefully, we have finally tamed these
terrible beasts, while not removing the durpy behavior that made them special.