Routing Options
Will: Pipeyard was created pretty quickly, and was mostly the result of a lack of restraint on my part.
Will: I wanted to redo the Root in some way that would work well with MSC, but nothing quite worked.
The big concern was that the Root's path from the exterior to sub wouldn't work well for late game.
Will: After a lot of rethinking, I decided to make the area about giving Sky Islands more routing options.
Will: In the base game it acts only as a difficult path between farm and CC, but now
it offers a third path. One that allows access to sub, industrial, and shoreline.
Will: However, the sub and shoreline paths are a bit nasty to take.
Will: The shoreline path itself was very fun to make, invoking the same feelings
that made me question Rain World's design back when I first played it!
Will: Being trapped at the far end of a painful underground swim, but making the end of that segment worth it felt right to me.