The Return Path Back To Moon

The Return Path Back To Moon

Will: During development we were unsure how to return the player to the area above Moon. We were not sure if we
wanted to create Moon's city either, as Pebbles' city was already very expansive, and warranted its own region.

Will: Not many options were viable however, as most of them would place region gates in bizarre locations, such as Memory Conflux.

Will: We were kinda forced to add Moon's city as a one way gate with no Artificer-style drone to access it.

Andrew: Which by the way, if you hack Artificer here, the gate still won't open...
because Moon's city requires a different citizens id than Pebbles' city!

Will: It's funny to look at the old maps where there is a gate between Moon's chamber and the rest of her structure. At
least the option we chose, of no shrine gate and having the city gate be inside Moon's shrine, made a lot more sense.

Will: Even Five Pebble's city gate is a bit more awkward then Moon's, needing to connect to the outer rim of his wall!

Will: The main reason we wanted the path above Moon, was to have Rivulet use the top door of Moon's chamber as
a cutscene trigger for their ending, or at least as a, "oh hello there, I wasn't expecting that!" Easter egg.

Will: I'm glad we decided to add the sub-region, but it does make MS itself pretty bloated with all it has to offer...

Will: If we had the option now, I would have split it off into its own region, but hindsight is 2020,
and making it big enough to be its own region is too much of an investment this late in the mod.

Andrew: (He asked me, and I said PLEASE DON'T!)