The Rot Plot Crutch

The Rot Plot Crutch

Will: It became more and more clear over development that the rot was
becoming a sort of plot-crutch. It is a very useful plot device after all!

Will: However, its abuse was pretty apparent. From scavengers fighting it
in LC, to what we had planned for Rivulet, and even on Spearmaster...

Will: We decided to take the healthiest option, and avoid its abuse entirely. With one
exception, any reasonable ideas for corruption had to properly fit within Rivulet's Five
Pebbles. The corruption's ideas were to be contained inside The Rot as a region on its own.

Will: To abuse the corruption beyond that could lead to too many weak plot
scenarios, where adding corruption would be a cheap and easy answer.

Will: Of course this completely closed the door to ideas like the Judge, or Saint's daddy world ever being used again!

Will: Some idea are better left on the cutting room floor. A single MEGA-ROT themed region was already enough for the mod!