Underwater Creatures
Will: We knew from the start that Rivulet's campaign was going to feature a large underwater area beneath Moon.
Will: However, much of Rain World's creatures wouldn't work in this unique
environment. Having only jetfish, and leviathans to avoid felt underwhelming!
Will: This is what lead up toward adopting Pipster's aquapede design, and creating the giant jellyfish.
Will: Underwater combat was already difficult, as spears are nearly useless. So new underwater
threats needed to be visible from far away, or are a slow and drawn out grab that leads to death.
Will: The aquacenti's light, and the swaying arms of the giant jellyfish fill both of these roles.
Will: Originally, we designed the jellyfish as clams with three long arms that pretend to be glowweeds!
Will: However, this version of the creature never made it far, as using them anywhere else felt forced.
Will: Giant jellyfish are not an amazing creature either, as their purely static nature caused difficulties with arena mode.